This is a dedicated effort on my part to beat this game on
Impossible Ironman mode. There are some great tips out there on the web on how
to go about combat and base management that I will be referring to and attempt
to implement as XCOM funding allows. I pick Asia as my base location: the
Continent Bonus is Future Combat (all projects in the Foundry and the Officer
Training School cost 50% less).
The first mission is a fixed event Alien Abduction scenario
in Mumbai, India with the following boilerplate mission objectives: sweep the
abduction site and identify threats, and neutralize all hostile targets. It is
a big map on a city street and in this iteration it appears most of the aliens
(all Sectoids) are located initially inside the building. I try to be
meticulous as I sweep the squad around the edges of the map, and that approach
pays off at first.
The Sectoids were great at destroying cover. I was unaware (probably due to the laziness developed in playing the game so much on easy mode) that brick walls (and perhaps all walls) that are on fire eventually explode (similar to a vehicle on fire), and while not harming a Soldier standing next to it, the blast eliminates the cover and allows the aliens a free shot (usually a kill shot) on my unit suddenly without cover (this cost me one Soldier).
Another Soldier was lost when I decided to trade her life for
grenade damage on some Mind Merged Sectoids. In immediate retrospect this was a
horrible decision to trade a Soldier who had a kill already (and would have
been promoted had she survived the mission) for blast damage. It was a
completely asinine decision on my part which left me shorthanded, further
putting the remaining units at risk.
Towards the end of the mission I started to get a sense of
baiting the aliens back to my position by revealing a unit on a move then
hunkering down in full cover or running back to another unit in Overwatch.
Unfortunately I lost a third Soldier when I had the remaining two one tile away
from a Sectoid but both Soldiers only had a 54% chance on the hit (and both
missed). The alien killed one Soldier and on my turn I was finally able to put
it down to complete the mission.
After the mission was over and the Skyranger made it back to
base, the lone survivor Tiffany Rodgers is promoted from Rookie to Squaddie and
automatically assigned the Heavy Class with the first Ability of Fire Rocket (fire
a rocket using an equipped launcher. This ability cannot be used after moving,
or more than once per mission). She is wounded and will be out for four days.
Based on the suggestions on the Wiki site, I order the
Research Department to begin with Weapon Fragments (normal, eight days). These fragments are all that remain of the
powerful alien weaponry we've encountered so far. Further study could lead to
advances in our own weapons development programs. The Engineering Department is ordered to begin
excavating a cave to the right of the Access Lift on level one of the Ant Farm,
and I order one Medikit to be manufactured.
The next scenario is another fixed event Alien Abduction
scenario, and I go with Port Elizabeth South Africa as the potential reward is
four Engineers. My crew is still all inexperienced Rookies, although one of
them is carrying the Medikit that I just had ordered. I try to tactically
maneuver the squad along the edge of the map; however the first alien reveal is
enough to force me to abort the mission, which I did with Soldiers outside of
the evacuation zone, causing me to lose everyone on the mission.
This causes South Africa, Brazil and Australia to go full
red on Panic and it is only day four of game time in the first month.
At this point I order the Engineering Department to begin construction
of a Satellite and go to the Barracks to hire two additional Soldiers to
stopgap my losses.
I receive notification from the Research Department that the
Weapons Fragments project is complete, which unlocks the S.C.O.P.E. item to be
manufactured. I order Alien Materials as the next project to be started on.
The next event is a UFO Contact, designated UFO-1: a small
unidentified class alien ship over Japan. A Raven Interceptor armed with Avalanche
Missiles is launched that splashed the bogey, and the Skyranger is launched to
investigate.
This is the first UFO Crash Site scenario, so the objectives
are slightly different: locate the
crashed UFO, sweep the area for surviving crew and neutralize them and avoid
additional damage to the craft if possible, some components may be recoverable.
This is another abysmal failure in my tactical abilities
however this time I manage to abort the mission and save two Soldiers from
dying, which at least saves me the financial cost of replacing them. Panic
played a huge role in this mission, causing me to lose an entire turn.
I cannot afford to continue with these types of combat
losses and have any hope of making it out of the first month, let alone be
setup to be successful in the second month.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.