The team starts out on the ground southeast of the airfield
objective, with several roads that must be traversed to reach the edge of the
airstrip. Two Blackhawk helicopters immediately arrive in the deployment area
bringing two HMMWV vehicles, one equipped with a TOW AT system and the other
with a mounted M2 Browning machinegun.
I start out with an opening balance of $300,000 that I can
spend on various things such as reinforcements, satellite coverage, a Predator
UAV or a cruise missile attack. The initial objectives are to secure the
airfield and to neutralize all defenders.
After waiting for the two HMMWV’s to resolve their
horrendous path finding issues, we begin to move up the dirt road and
immediately encounter enemy units that are garrisoned in a small building to
the left, which is destroyed.
As the two teams (plus medics) turn left and moves down a
road we come across one of several truck- mounted machine guns and Somalian
combatants. These ”technicals” can do a lot of damage to exposed troops so
utilizing cover and concealment such as the house is critical when moving
across otherwise open terrain.
Turning north to proceed on to the airstrip, we encounter
more enemy units as the lead team falls prone and provides suppression fire
while the three man Ranger unit flanks right to neutralize the threat.
At the edge of the first objective area I order a satellite
sweep that costs $25,000 and reduces my balance to $275,000.
I put together a Ranger assault squad consisting of the AT
weapons and move them around the left side of the fence then to the right so
they can engage and destroy the ZU-23 anti-aircraft gun manned at the edge of
the tarmac.
Several Predator UAV sweeps at ($40,000 each) reveal a mass
of enemy units supported by a BMP-2 APC sitting on the control tower. JTF needs
to capture this to control the airstrip and call in heavy vehicle and repair
support units.
The enemy does not sit still: here as I am figuring out how
to approach the forces at the control tower my group is rushed by more
technicals and one of the jeeps takes an RPG hit. The exploding fragments just
above it were another truck/MG combo that was destroyed by the Rangers.
I work the two teams up the left side of the runway in order
to suck the forces away from their sandbags and draw the APC onto the tarmac.
Several enemy soldiers are killed on the airstrip and the BMP-2 takes AT fire
from the Rangers off to the left, but is not yet destroyed.
I move the HMMWV with the TOW system up to engage the
damaged APC and both take each other out. The damaged soldiers are pulled back
and the medics are used to heal their wounds before advancing on the remaining
enemy units.
I order additional reinforcements and they are brought in by
the Blackhawk to be fast-roped on my location. This drops my account balance
down to $5,000.
The last remaining Somali troops are eliminated at the
control tower and I move my force onto the objective to secure the airstrip for
heavy vehicle reinforcements.
This triggers a cut scene where two trucks emerge from a
hangar containing hostages that were being held by the enemy. The Secure the
Airfield objective is satisfied and I am awarded $1,500,000 in additional
funding and a new objective to escort the freed hostages to the stadium is
assigned. A minimum of six hostages must make it to the stadium.
I order the first M2A3 Infantry Fighting Vehicle to be
delivered by Hercules air transport as my position is assaulted by another
enemy APC and infantry team.
With one M2A3 on the airstrip and another coming in (note
the tip of the plane’s wing just above the status bar), the Ranger team with
the AT rockets destroys an enemy tank coming down from the left. If I was
running this op I would never have let the trucks carrying the hostages come
out of the hanger until the airfield was completely secured and sanitized of
enemy personnel.
The armored units are moved up into a column position to
prepare to enter the next phase of the operation, escorting the hostages. My
intention here is to leave the trucks at the airstrip for as long as possible
so as to clear out any threats along the way before bringing them up.
The APC’s are fanned out into the dilapidated city and encounter
a T-55 Main Battle Tank that is drawn back to an ambush point where it is
summarily destroyed. My M2A3’s taken some serious damage in the encounter
however and are in dire need of repair.
I order up an FRSV Mobile Repair Station for $400,000 and a
$50,000 delivery cost which is more than worth it. This unit is one of the best
repair and resupply solutions I have seen in a real time tactical game. It
requires setup to service and tear down to remove, and the individual engineers
service both the player vehicles and NPC vehicles such as UN APC’s that have
taken damage.
The M2A3’s are brought back to the airstrip where I setup
the FRSV for repair and resupply servicing.
The APC’s are moved up into the city area again and sweep
out several Somali sandbag emplacements when they run across another T-55. As I
micro-manage the three units into kill positions General Cleveland informs us
that there are mortars and light artillery which threaten the indigenous
population by targeting a refugee camp.
As if my job was not difficult enough I am also informed
that there are embedded reporters in the area who are recording the events. The
camera icon and bar in the upper left hand corner of the screen shot is a meter
of how the battle is being perceived: killing enemies are positive events while
killing civilians or attacking the media units decreases further funding.
The FRSV is redeployed forward while the APC’s take up
defensive positions.
The remaining HMMWV (a recon unit) is moved forward to scout
out the artillery and comes across the first tube which is lightly defended and
thus quickly eliminated.
The final tube is neutralized along with the defending enemy
units to complete the objective for a reward of an additional $250,000 in
funding.
The two trucks carrying the hostages are brought forward.
One of them is repaired before entering the stadium (so as to avoid a nasty bug
that can occur in the game).
The trucks reach the stadium held by the UN forces and the
Escort Objective is achieved. This rewards me with $500,000 in additional
funding, opens up a new section of the map and assigns a new objective: find Akil
Farrah.
The advance on Farrah’s compound is fraught with multiple
enemy emplacements, many of which consist of RPG equipped soldiers.
Two APC’s reach the objective location, a ransacked TV
station where Farrah is held up: at this point I realize I am missing an APC
and cannot locate it anywhere on the map. My arrival triggers a cut scene where
the hero unit is the first through the door (about as terrible a combat
decision as the initial deployment in the first scenario).
One of those bad Netflix pauses…
This completes the Find Farrah objective for a reward of and
additional $300,000 in funding, further opens up the map to the west and
assigns yet another objective, which is to apprehend Farrah’s arms minister, Mahmoud
Abbas.
Sensing an epic climactic battle sequence on the horizon, I
order up another M2A3 which is deployed at the airstrip and moved up to join
the other forces.
A quick sweep past the front of the compound reveals a T-55
positioned in front of the fountain that will have to be dealt with.
The three APC’s are brought together to deal with the
threat. One of them takes severe damage and must be pulled offline for repairs.
Because I have nothing better to do with the money at the
moment, I order up a cruise missile strike which impacts the right side of the
compound roof. Had it struck the left side it would have proven some use in taking
out the ZU-23 on the roof. The strike was quite the wet noodle – there was no discernable
damage.
The two man Ranger team I dismounted to send around the back
of the building was eliminated by guerilla units on the rear upper patio area.
I should have used a satellite or UAV recon package here as it might have saved
some units from a needless death.
I order up an additional four Rangers who are brought in by
the Blackhawk which engages the troops on the roof and reveals the upper
room where Abbas is holding out.
The assault squad enters the room where Abbas easily
surrenders and insults the American TOE.
After-action Reports
I completed all five primary objectives and lost 12 troops
and one vehicle, while taking out a stunning 125 enemy combatants and 10
vehicles. One of the engineering units, Toussaint “Malade” Bernard is
recommended for promotion.
Post Mortem
I was surprised how ineffective the cruise missile strike
was, however it is possible that the building was setup not to take damage as
it housed a NPC that was required to be captured to complete the mission. The
loss of 12 soldiers seems high, however there was a lot going on in between
screen shots. The one vehicle lost was the APC that I misplaced somewhere on
the map (apparently things didn’t go too well for it).
Hi Tim this looks interesting. I see it's on steam, worth purchasing?
ReplyDeleteI think it is...it reminds me a lot of the old Codename Panzers games. It is currently going for $9.99 on Steam, but I picked it up two years ago for less than $3 on a sale. You may want to put it in your wishlist on Steam and wait for it to pop-up on sale again, but it is a fun game that I think is well worth $10. It is a nice break from the hard core strategy games out there.
ReplyDeleteGood idea on the wish list. I am going to do that. It looks fun and I like the money mechanism. What do you think of that part of the game?
ReplyDeleteI thought it was somewhat hokey at first but then it made a great deal of sense in replacing base building and resource gathering, and does not detract from the game play: after all, every deployment in real life costs money.
ReplyDeleteThere is actually a demo on Steam which I downloaded last night. Can't wait to check it out. Thanks for blogging about it.
ReplyDeleteThanks for the AAR, looks fun, and certainly better than the execrable Will of Steel. Does JTF have a mission builder?
ReplyDeleteI am playing the Steam version of the game and there is an editor available in the menu selection, but I have not tried it out yet.
ReplyDeleteI am searching for players to try my maps done for this game. I want to create a group of enthousiasts to make more maps for this game I have about 150 maps. E-mail me at ggrigg43@yahoo.com. I changed even the Artificial Inteligence of the computer units.
ReplyDeleteVery good idea to studi the actions of the game like this. Bravo! I love it, please make that for all the missions of the game.
ReplyDelete