After a nine month hiatus from the game and an epic rant I
decided to dust off my flight stick and do some basic flight and daylight
attacks on stationary targets to see if anything has changed. All of a sudden I
can now hit targets with the 9K121 Vikhr anti-tank missiles as long as I am at a
sufficient height and distance (perhaps this was my issue before, however I don’t
recall having this problem in the original Black Shark).
The basic flight plan included five waypoints with the
attack run occurring between three and four and the targets were three German
Leopard 2 MBT aligned to a road in a holding position outside of Senaki. The
MBT are no slouches though as they will pop smoke, move (even if initially
stationary) and obviously fire back if within range.
This is clearly not a tactical deployment for these forces
however I have not flown the game for almost a year so I am taking baby steps.
After completing the startup sequence (auto start left
windows key + home key for us weekend warriors) the aircraft is ready and the
rough map overlay shows the route sequencing that has been fed into the ABRISAdvanced Moving Map System.
I enter waypoint one into the PVI-800 navigation computer
and select route mode so that the aircraft runs the course on autopilot. During
this time I struggle trying to turn off the navigation lights however I finally
give up after a few minutes.
This is a good reference video for the accurate usage of the
ABRIS and PVI-800 systems in the game (as I don’t pretend to know exactly what
I am doing yet).
After reaching waypoint two the helicopter banks and heads
towards the attack point.
Here I am distracted trying different things to turn off the
navigation lights (I know it is in the options somewhere) and almost fly
straight into some power lines.
I put waypoint three near some train tracks for visual reference, and once I complete the turn towards waypoint four I will be approximately 3.5km away from the targets off to my right. At this point I have to disengage route mode in order to orientate the airframe towards the targets.
The first Vikhr is released and crashes far in front of the
target. I have an acceptable distance, but my height is too low at 069p on the
HUD.
To remedy this I raise the aircraft above 100 and let another
missile go towards the closest target.
All of the targets have been hit and are either destroyed or
brewing up.
Back in route mode the helicopter flies over the destroyed
German MBT’s along the road.
On the approach to the airbase I fly over an urban center to
grab a screen shot of what some of the built up areas look like. While these
graphics may be dated and not up to par with what is currently on the market,
they are more than adequate for this simulation.
Almost wheels down for the end of the mission. This was
completely oversimplified as I did not contact the control tower for any permissions
or guidance and simply just flew the aircraft in. There will be time for that
more advanced stuff if I can stick with this long enough to get into the
campaign scenarios.
For some reason I like driving it back to the rear areas
(called paddocks?) because the valet service around this place sucks. One time
this conscript put a scratch in the side…
After-action Report
Take off, kill some tanks, land. I still don’t like the fact they list the pilot as “Pilot # 001” when in the original it listed the actual call sign (such as “Lab Rat”), but that is a minor gripe now that I can employ the anti-tank missiles better. The cannon fire is still problematic and I will have to practice different approaches to the targets to determine if I am simply aiming at the wrong spot.
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