At the end of the day the British would secure the naval victory at Narvik having caused the loss of eight German destroyers (several by forcing the crews to scuttle their ships) and one U-Boat, at the cost of three British destroyers damaged. Although the Royal Navy would defeat the Kriegsmarine at sea, the German land forces (consisting of mountain troops, paratroopers, and shipwrecked sailors) eventually won the land battle due in part to the Allied evacuation of Norway (Operation Alphabet) later in June 1940.
The default submarine selection is a Type IXB (1940 series)
U-Boat, and as with other single player missions I am running the game at a
moderately increased realism setting of 49%. The primary objective of the
scenario is to sink the British battleship Warspite.
The Navigation Map interface shows the area of operations at
the top of the image in the Norwegian fjords (the little black circle with a tail is my U-Boat's position).
From the outset I am plunged into the naval battle with the
British Task Force operating less than 3,000 meters off my starboard bow. The
surface force is already hammering away at the German destroyers trapped in the
shallow waters off to my port side.
I have two T I (G7a) gas/steam torpedoes loaded into tubes one and two, and two T II (G7e) electric torpedoes loaded into tubes three and four. Oddly enough there is not a salvo setting that groups tubes three and four together, so I manually configure each warhead to run at a 9.5 meter depth with a magnetic pistol setting (there is only one speed setting for these fish that being 30 knots).
At approximately 2,000 meters I flood both tubes three and four and fire at the Warspite. The first torpedo is aimed at the forward gun emplacement, while the second one is aimed just in front of the smoke stack.
Using the Crew & Damage Management interface I stock up
the aft and bow torpedo room with a full complement of personnel to increase
efficiency as I am using realistic torpedo loading times.
This is just a glamour shot of the battleship mere seconds
before the first torpedo explodes under the keel below the forward gun mount.
Moments after that the second fish explodes under the center
of the warship severely crippling it. In the distance on the horizon the
burning hulks of the German destroyers can be seen.
I would then configure a 3 meter depth impact
pistol torpedo on a fast speed setting and fire it at the battleship, but by
this point it is already beginning to pitch forward.
Before that fish reached the vessel it had already rolled
over and began submerging in the shallow waterway.
In the Captain’s Log interface I am credited with 28,000
tons for the Revenge class battleship. In real life the Queen Elizabeth-class
warship was decommissioned in February 1945, struck from the registry in 1947
and eventually scrapped during the early 1950’s. In a bit of irony (as far as
this game scenario is concerned) the next British vessel to carry the
designation HMS Warspite was a Valiant class nuclear-powered submarine launched
in 1965.
With only one objective in the scenario I could end the
mission here and be done with it, however I am trying to sail out of danger and
surface to avoid the “U-Boat lost” message that appears on the after-action
report when ending a scenario while submerged.
To this end I plot a course deeper into the fjords in an
attempt to hide behind some terrain in order to surface and quickly end the
scenario.
However I am operating in extremely compressed
environments and any appearance of my conning tower on the surface is sure to
bring attention by the heavy British naval presence.
While running away from the action I decided to fire off an
aft torpedo at a destroyer that appears to be trying to render assistance to
the sunken battleship (I am pretty sure this could be interpreted as a war
crime). As gaming fate would have it the fish glanced off the hull of the
stopped vessel and fell harmlessly off to the side.
This brings the pain train down on me as a hornets nest of
destroyers converge on my location and pounce for the kill as I desperately try
to work my way out of danger.
I should have just ended the scenario when I sunk the
battleship but nooooo…
My U-Boat is slammed down on the port side and the grinding metal noise from inside the hull is deafening.
That is going to leave a mark.
And the destroyer drops some depth charges on me in shallow water as if that was not enough.
Upright and trying to creep out of this engagement I am
crossed by another destroyer and have to order emergency back power again to
avoid being rammed a second time.
This ends up being one of the most fraught with danger ASW
encounters of my entire naval sim career as the pressure employed by the
British is immense.
Using the Crew & Damage Management interface I load up
the Damage Control Team and prepare to release from silent running in order to
affect repairs on the damaged control room pumps.
During my efforts to break contact, several of the British destroyers
inexplicably beach themselves along the shore and explode in flames.
One other destroyer crosses my path aft and takes a single torpedo set at a
5 meter depth and a magnetic pistol which sends it straight into the muddy
floor of the shallow waters.
Here I change course and decide to duck into this cover in
order to surface and end the scenario. At this point I have had more than
enough action and want to slip away quietly.
Finally in relative safety I surface the boat to end the
mission.
After-action Report
29,850 tons spread among the battleship and a single destroyer. The effort to escape the immediate area of operations to surface the boat proved to be the most perilous part of the scenario.
Post Mortem
Long story short I could have fired two torpedoes at the battleship, waited for it to sink and then ended the mission successfully without ever having to take the boat out of park.
In my opinion this is weak scenario design and the end product feels like cheap filler material to achieve a ten mission single player scenario set. With some more attention and effort this could have been developed into a multifaceted engagement with multiple objectives that put the player to a real test in operating in such shallow waters.
This mission was played on 7/30/15 on a Windows 7 machine.
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