Sahrani Progress Report

A big leap forward in this project came today when zwobot from the Matrix Games forums volunteered then delivered a functional map of Sahrani to my email box. The following screen shots are of a sample mission I created this evening to test the Allied Force list against the Axis Force list (specifically the 683rd Infantry Regiment against the 469th Infantry Regiment). The result was that the Allies were unable to break through the bridgehead and make it to the airport.

The Allies at the regimental level have 2,214 personnel, 497 non-armored fighting vehicles, 30 gun units, an anti-personnel firepower rating of 1,380, an anti-armor rating of 961, a bombardment rating of 141, and an infantry value of 1,308. At the battalion level, they pack 628 personnel, 114 non-armored fighting vehicles, 10 gun units, an anti-personnel firepower rating of 416, an anti-armor rating of 292, a bombardment rating of 47, and an infantry value of 426.

The Axis at the regimental level have 2,689 personnel, 101 non-armored fighting vehicles, 27 gun units, an anti-personnel firepower rating of 1,102, an anti-armor rating of 701, a bombardment rating of 114, and an infantry value of 1,830. At the battalion level, they pack 772 personnel, zero non-armored fighting vehicles, 9 gun units, an anti-personnel firepower rating of 328, an anti-armor rating of 218, a bombardment rating of 38, and an infantry value of 600.

At this point I am somewhat concerned regarding the disparity in non-armored fighting vehicles (497 to 101). The Axis forces in this mod are based on typical Allied forces (that of the American line units). The Axis forces (469th Inf Regt) have jeeps and several trucks and a speed of 20-30 kph, whereas the Allied forces (683rd Inf Regt) have horse-drawn wagons, bicycles and several trucks and a speed of 6-9 kph.


Axis vs. Allies at the regiment level.


Axis vs. Allies at the battalion level.


Axis vs. Allies at the company level.


The current Force Lists that I have constructed for the estab file.

The following screen shots are of a work-in-progress map being created by zwobot based on the Sahrani map from the game ArmA I from Bohemia Interactive Studio.






Update: As this is a work-in-progress mod, things such as the following will need to be resolved:


Each regiment battalion has three infantry companies. The Axis forces with the 469th Regiment on the left of the panel above have 221 personnel per infantry company compared to 142 personnel for the Allied forces with the 683rd Regiment. This 79 soldier difference equates to each battalion on the Axis side having an advantage of 237 personnel, or 711 for the regiment.

With the Axis forces having a speed advantage (as described earlier in this post), in order to even this out a bit, I am planning on adding a fourth infantry company per battalion for the Allied forces so that their battalion level strength (not counting mortars or other attached units) will rise from 426 personnel to 568, compared to 663 for the Axis forces.

Although the overall body count will still be lower, the Allies have higher AP and AA firepower ratings already thanks to the inclusion of an additional indirect fire platoon, so this should make battles a bit more competitive.

3 comments:

  1. That is a very neat map and this is a very neat project.

    Chris

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  2. Nice post Ranger. I'm afraid you forgot to send me a copy of your Marine Corps Estab...

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    Replies
    1. Sorry about that: please check your email or the Matrix forums inbox for the link. It is also updated on my mods tab of this blog. Thanks for pointing out that the link was no longer valid.

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