Showing posts with label Editing Guide. Show all posts
Showing posts with label Editing Guide. Show all posts

ArmA II: BM-21 Artillery Demonstration

Russian Federation Airbase, Chernarus: Today’s training mission is to utilize the Artillery Module in the game to setup a group of BM-21Grad multiple rocket launchers so that we can place an effective fire mission on the port and surrounding industrial area of Chernogorsk. This area is known to contain at any time a large number of insurgent forces which have been fighting the Russians in recent months.

There is a great deal of information on the internet regarding how to employ artillery in various settings within the game, and no resource is more in depth than the Artillery Module wiki document which goes into exhaustive detail about how to set up artillery as real, virtual or with the Secop Manager. In my honest opinion the level of detail provided is overwhelming and difficult to follow.

Basic Mission Editing

I wrote the following guide back in November 2007 for my gaming website, Special Operations Combat (now defunct). The guide can help create a basic mission (or more complex depending on your tastes) that can be found in the game under the Quick Missions section. Please note that I have not been able to determine how to make this work with the expansion pack “U-Boat Missions” as selecting any German submarine seems unplayable in the game.

Silent Hunter IV was the 2007 follow-up to the critically acclaimed 2005 release of Silent Hunter III. It sported much better graphics, “Hollywood-style” special effects, actual ship damage such as holes above and below the waterline, and the coup de grâce for video gamers – no disc is required to play the game, and more on point for this post, no disc is required to use the mission editor (as in Silent Hunter III).