There is a great deal of information on the internet
regarding how to employ artillery in various settings within the game, and no
resource is more in depth than the Artillery Module wiki document which goes
into exhaustive detail about how to set up artillery as real, virtual or with
the Secop Manager. In my honest opinion the level of detail provided is
overwhelming and difficult to follow.
Showing posts with label Editing Guide. Show all posts
Showing posts with label Editing Guide. Show all posts
ArmA II: BM-21 Artillery Demonstration
Basic Mission Editing
Silent Hunter IV was the 2007 follow-up to the critically acclaimed 2005 release of Silent Hunter III. It sported much better graphics, “Hollywood-style” special effects, actual ship damage such as holes above and below the waterline, and the coup de grâce for video gamers – no disc is required to play the game, and more on point for this post, no disc is required to use the mission editor (as in Silent Hunter III).
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