On Day 2 of each scenario the Axis will receive a full
complement of their starting force (another regiment if they started with a
regiment, etc.) There are multiple reinforcement lists for the Axis side so
that these additional forces will arrive at one of three possible entry points:
far north, far west or far south. These three points will be randomly selected
by the game engine.
Showing posts with label Scenario Design. Show all posts
Showing posts with label Scenario Design. Show all posts
Tactical Battle Series: Armor Operations
Tactical Battle Series: Airborne Operations
On Day 2 of each scenario the Axis will receive a full
complement of their starting force (another regiment if they started with a
regiment, etc.) There are multiple reinforcement lists for the Axis side so
that these additional forces will arrive at one of three possible entry points:
far north, far west or far south. These three points will be randomly selected
by the game engine.
PACOPS Type 93 Flamethrower
The original concept was to field these weapons in
flamethrower companies comprised of between 6-20 units, and these companies
were organized into engineer regiments within a typical infantry division. The
base unit contains 20 soldiers with 20 flamethrower weapons, with an infantry
value of 20, a recon value of 4 and an engineer value of 2 (based on guidelines
set forth in the estab editor manual).
PACOPS Type 89 15cm Cannon
For this effort I will clone the American 155mm M1A1 gun and
edit various parameters in order to mutate it into a plausible weapon for the
Japanese forces. For the aper and the bombard ammunition I will use the
existing JPN Type 1 HE Shell. Several sources reference that the shell was
considerably heavier than that used in other 150mm howitzers; however I have
not located a specific reference to the shell weight to make a credible change to the cloned data.
Race to the Volga AAR Soviet Union
I am in command of the Soviet 62nd Army with
9,351 personnel, 55 armored fighting vehicles, 1,281 non-armored fighting
vehicles and 153 guns with a combined anti-personnel firepower rating of 3,519,
anti-armor of 31,474, bombardment of 666 (pure evil), armor of 348 and an
infantry value of 4,809. These 113 total starting units are facing a German
press into the city that I must repulse or delay as much as possible to collect
the Victory Point locations my forces are presently arrayed upon.
Oперация Тернопіль
Oперация Тернопіль is Russian for Operation Ternopil, which is a city in the western Ukraine where the village of Ivachev is near and what the scenario map Ukraine Ivachev 1944 is loosely based upon. The scenario begins on Sunday August 5, 1944 at 5:35 AM. The Soviets have a small tactical advantage in that the sun is rising behind them.
Progress Report and Alpha Build 1.0
I will also be posting the first alpha build of the PACOPS
mod which contains battle specific Force Lists for use in the Scenario Editor.
A sample mission that mimics the landings by US Marines on Green and Red
Beaches on D-Day, June 15 1944 and the tragic counterattack launched by tanks
of the Imperial Japanese Army’s 9th Armored Regiment is also included.
PACOPS: Type 97 Chi-Ha Medium Tank
Just after midnight on June 16, 1944 the Japanese forces made a large counterattack against the US 6th Marine Regiment on the beachhead near Charan Kanoa and were soundly repulsed due to inexperience in mounting tactical armored engagements. The Marines were able to concentrate their firepower on the assault and were augmented by naval gunfire.
Operation Hubertus Part I
I am playing this scenario as the Soviets, in control of the 62nd Army which is arrayed on the west bank of the Volga River with several artillery units on the east bank providing indirect fire support. There are a total of 13 objectives during the scenario, and each one is active from the start until the finish with many of them being a mix of occupation/completion point accumulations.
Force List Progress
Fortunately a great deal of the ground work for the Marines (1944 version) had already been accomplished when I created the I Marine Amphibious Corps HQ previously (which serves as the backbone of the current Marine Corps 2.0 mod). Additional work needs to be done as some of the sources I have referenced seem to have minor conflicts in data.
Type 89 Grenade Discharger
The version used for PACOPS will be based on the 5cm leGrW 36, and the ammunition will be cloned from the 5cm GrW HE ammunition with adjustments to some parameters. These weapons will be added to the existing Japanese basic infantry company establishment, and may at a later date also be added to a newly created mortar section or other units that had organic light mortar.
PACOPS Type 38 Arisaka Rifle
The Type 38 I am currently modeling in the game is the “standard issue” 1.280 mm (50.4 in) version, however this might change with additional research into Japanese combat formations, especially when it gets down to the creation of specific force lists for actual battle. At this length it was the longest rifle of the war primarily due to Japan’s emphasis on bayonet training at the time.
Trial by Fire
The three landing battalions arrive a day ahead of their regimental HQ and support units which must come from far west of the area of operations due to their heavy supply trucks and other vehicles requiring roadways. Ammunition can become scarce during this time so it is important to utilize the landing force quickly and decisively to avoid being pinned down on the “beach”.
PACOPS Type 99 Arisaka Rifle
Produced at nine different locations and in four variants, over three million rifles were built between 1939 and the end of the war. The weapon weighed 3.7kg, was 44 inches long and had a barrel length of 25.87 inches. It fired a 7.7X58mm Arisaka cartridge at a muzzle velocity of 730 m/s and had a five round internal box magazine with a stripper clip.
Piercing the Gothic Line Axis AAR
I start with a force of 1,421 personnel, 101 non-armored fighting vehicles, 36 artillery tubes, an anti-personnel firepower rating of 829, an anti-armor rating of 533, a bombardment rating of 241 and an infantry value of 317. This force is situated on all the scenario objectives except for the principal one, Il Giogo Pass which is worth 25 Victory Points (16.7 on occupation and 8.3 on completion).
PACOPS – Pacific Theater Operations
Work is presently underway to bring the Marines to the Pacific
and those efforts center on the creation of maps, establishments and force
lists. Once those core components are complete, then the painstaking task of
developing accurate battle scenarios will take place.
Pressure Cooker
The scenario is a battalion sized engagement of semi equal forces that are tasked with seizing a ferry crossing in the Renkum area of operations. Both sides are supported by a tank battalion and an engineer contingent. As with the Operation Thunderclap scenario, this is an alternative history story line set in the year 1947 after the defeat of the Soviet Union.
Pressure Cooker Beta Test
This scenario is setup on a cropped version of the Renkum map that is only 3 km X 3 km and the only crossing point is a ferry that is primed. There are no bridging units; however each side has an engineering unit available from the start that should assist in securing/denying the crossing depending on which side you decide to play as.
Arnaville Bridgehead
Operating under General Patton’s Field Order No. 10 to XX Corps, elements of the US 5th Division are focused on a bridgehead over the Moselle River with orders to cross the water obstacle at night, opposite Arnaville and seize the commanding heights over the river. Opposing them are elements of three German Panzergrenadier divisions including the tough 17th SS Panzergrenadier Division.
Operation Thunderclap
It is into this cauldron of chaos that the United States Marine Corps is introduced into the Netherlands Operations: a combination of harassing attacks to disrupt German momentum on the Eastern Front. Overconfident and overextended, many Axis forces are ripe for easy picking, especially on the semi-ignored Western Front. It is from here that the Allies will make a thrust into the Rhineland.
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