Awhile back I posted about a scaling issue that I had with the Airborne Assault games (Highway to the Reich, Conquest of the Aegean, and Battles from the Bulge). It even affected the new game back when I tried the core engine. Those games worked fine on my Windows 7 machine up until sometime in November 2014 when the scaling issue reared its ugly head. I had thought it was an issue with my AMD video card, however several driver updates had gone by without a resolution.
Showing posts with label Red Devils Over Arnhem. Show all posts
Showing posts with label Red Devils Over Arnhem. Show all posts
Drive on Loenen
Much like the HTTR version of this scenario, it is tricky if
not improbable to score a Decisive Victory (similar to “Joe’s Bridge”).
Although I have achieved a DV a few times, it is very difficult to replicate
even using the same tactical approach to the problem. Personally I believe that
this is a credit to the Airborne Assault game engine and what it has become
today. Anytime a game AI can produce a different result increases replay-ability
and ultimately the longevity of the product.
Heartbreak Ridge
Ede, Netherlands: This scenario pits the Allies Guards Armoured Division against the Axis KG Knoche Group in a one day battle to control three strategic (albeit close together) locations northwest of Arnhem. The Axis forces are in place and entrenched, whereas the Allied forces must move and make contact with the enemy over varied terrain, elevation and line-of-sight challenges.The Guards Armoured Division is more than sufficient for the task at hand, totaling 7,752 men, 530 armored fighting vehicles and 224 gun units for an Anti-Personnel rating of 3,103, an Anti-Armor rating of 5,532, a bombardment rating of 732 and an Armor rating of 2,835. These forces are organized into three distinct fighting elements and a headquarters component.
Subscribe to:
Comments (Atom)

