The scenario consists of three objectives: Orel Outskirts (controlled by the Germans at the start, decaying by 10 points per turn after turn 3), Kursk (controlled by the Soviets at the start, decaying by 25 points per turn after turn 2) and Road to Voronezh (also controlled by the Red Army, decaying by 50 points per turn after turn 4). The margin required to win is 99 points and if there is no change from the start, the Soviets win outright.
Showing posts with label PVP. Show all posts
Showing posts with label PVP. Show all posts
Unity of Command Zitadelle PVP
The scenario consists of three objectives: Orel Outskirts (controlled by the Germans at the start, decaying by 10 points per turn after turn 3), Kursk (controlled by the Soviets at the start, decaying by 25 points per turn after turn 2) and Road to Voronezh (also controlled by the Red Army, decaying by 50 points per turn after turn 4). The margin required to win is 99 points and if there is no change from the start, the Soviets win outright.
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