Gettysburg, Pennsylvania: This campaign mission has the player in the role of the Northern Commander facing a fairly equal Southern force in a race to see who can secure the orange hex area designating the objective. There is no indication in the briefing or anywhere else of how many turns are available, and there is no counter present.
In fact, the briefing itself makes the mission sound somewhat complicated, which could not be further from the truth. This mission takes the term "cake walk" to a new level entirely. I have not played this game for almost three months, and in the first attempt back I won the scenario in nine turns.
Showing posts with label American Civil War Gettysburg. Show all posts
Showing posts with label American Civil War Gettysburg. Show all posts
Devil's Den
This mission marks the return of the orange hex area designating the objective, and includes the first iteration in the campaign proper of the General unit, which is a commanding officer who can affect the morale and performance of your men for the good or bad.
The Lone Cannons
Gettysburg, Pennsylvania: This campaign mission has the player in the role of the Southern Commander facing a superior Northern force on Seminary Ridge that has at their disposal cavalry and artillery. The objective is to position your forces in such a manner as to destroy them all in thirty turns or less.
The first time I played this scenario today I lost at the very end to the Northern Soldiers at the bottom right of the hex matrix. The second time around my Southern forces won the day quite handily securing the victory with eighteen turns remaining.
The first time I played this scenario today I lost at the very end to the Northern Soldiers at the bottom right of the hex matrix. The second time around my Southern forces won the day quite handily securing the victory with eighteen turns remaining.
Barlow's Knoll
Gettysburg, Pennsylvania: This campaign mission is one of the easier ones and a quick play at that. I won this the first time out, and although the game allows you 40 turns to defeat the enemy, I needed only 10 turns to wipe them off of the map using purely defensive tactics.
You could lose this scenario if any of the Southern units enter the orange hexes that you are defending. But to your advantage from go, you are already there and can immediately fortify some units. I effectively wasted a turn because I had to move out some troops to move some back in.
You could lose this scenario if any of the Southern units enter the orange hexes that you are defending. But to your advantage from go, you are already there and can immediately fortify some units. I effectively wasted a turn because I had to move out some troops to move some back in.
Seminary Ridge
Gettysburg, Pennsylvania: This is one of those missions where you wonder what in the hell the game designer was thinking when they crafted the instructions. After several plays of this seemingly insurmountable obstacle on my way to winning the war, it was clear that the suggested course was the wrong course.
There are three distinct blobs of Northern Militia on the map at the start, and all could move during the mission depending solely on your actions. One center group left that has three artillery units, and two groups north of them split apart east and west.
There are three distinct blobs of Northern Militia on the map at the start, and all could move during the mission depending solely on your actions. One center group left that has three artillery units, and two groups north of them split apart east and west.
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