Showing posts with label Firaxis. Show all posts
Showing posts with label Firaxis. Show all posts

XCOM Project (Updated)

This is a dedicated effort on my part to beat this game on Impossible Ironman mode. There are some great tips out there on the web on how to go about combat and base management that I will be referring to and attempt to implement as XCOM funding allows. I pick Asia as my base location: the Continent Bonus is Future Combat (all projects in the Foundry and the Officer Training School cost 50% less).

The first mission is a fixed event Alien Abduction scenario in Mumbai, India with the following boilerplate mission objectives: sweep the abduction site and identify threats, and neutralize all hostile targets. It is a big map on a city street and in this iteration it appears most of the aliens (all Sectoids) are located initially inside the building. I try to be meticulous as I sweep the squad around the edges of the map, and that approach pays off at first.

XCOM Project (Abandoned)

This is a recap of the first month of a new XCOM effort with the goal of securing the following Steam achievements: “Ain't No Cavalry Comin'” (have a soldier survive every mission in a full game), “Edison” (in a single game, complete every Research Project), “Hunter/Killer” (in a single game, shoot down one of each alien craft) and “A Continental Fellow” (win the game from each of the 5 starting locations).

Some things right off of the bat: I am playing the game on easy mode without iron man or any of the other extras selected. I completed the game once already on easy mode so the final achievement listed above will not be satisfied this go around, and when I won that first game I should have secured the Research Project achievement as there were no other projects to assign the science team.