The Allies paratroop force 1 Para Bn HQ of the Kingdom of South Sahrani will drop in a clearing approximately five km from Masbete and are tasked to simply secure the airfield and hold it until the end of the scenario. Victory Points accumulate for occupation as well as completion, so it is critical for the Allies to reach the objective and remove the Axis forces located there.
Showing posts with label ArmA I. Show all posts
Showing posts with label ArmA I. Show all posts
Sahrani Alpha Build
The Allies paratroop force 1 Para Bn HQ of the Kingdom of South Sahrani will drop in a clearing approximately five km from Masbete and are tasked to simply secure the airfield and hold it until the end of the scenario. Victory Points accumulate for occupation as well as completion, so it is critical for the Allies to reach the objective and remove the Axis forces located there.
Sahrani Progress Report
The Allies at the regimental level have 2,214 personnel, 497 non-armored fighting vehicles, 30 gun units, an anti-personnel firepower rating of 1,380, an anti-armor rating of 961, a bombardment rating of 141, and an infantry value of 1,308. At the battalion level, they pack 628 personnel, 114 non-armored fighting vehicles, 10 gun units, an anti-personnel firepower rating of 416, an anti-armor rating of 292, a bombardment rating of 47, and an infantry value of 426.
New Estab File Underway
The time period will be 1944-1947: the Axis forces are the communist nation of Democratic Republic of Sahrani, which will be equipped with US Allied weapons and vehicles. Their land forces are represented by the First Army Group and V Corps. The Allied forces are the Kingdom of South Sahrani, which will be equipped with German Axis weapons and vehicles. Their land forces are represented by the Third Army Group and VII Corps, as well as irregular forces.
Invasion 1944 Mod
I downloaded a mod yesterday for Armed Assault: Combat Operations called Invasion 1944. It is a pretty decent mod that has some bugs and issues (to be expected, for any mod). The install process is a pain in the ass and should have been easier. The installation path assumes a Bohemia Interactive directory so North American users of Combat Operations need to move the add on and campaign files to their Atari directory, update the short cut (plus find the icon – very lazy on the mod developer) and delete the Bohemia directory from the C: drive as it is not needed (unless you have something else already in there from another game).I am hoping these gents will patch this release for ArmA I before they start in earnest with ArmA II. I love OFP and ArmA, but to be blunt there is nothing I see in ArmA II that warrants me having to pay full price for it. I can wait for it to tank on Amazon and get it brand new on the cheap. We PC gamers have that distinct advantage over console freaks. One thing I do like already is that one Tiger tank can rip to shreds two or three Sherman tanks while taking only moderate damage.
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