Steam is currently having a sale for several ArmA products, and there are a number of bundled packages available. In terms of ArmA II content the lead bundle on that page is for the ArmA X edition, which oddly enough is missing one of the DLC packages (but includes older ArmA series games). You would have to do some searching to find a complete ArmA II bundle offer for the price of $7.99 (80% off of retail).
Showing posts with label ArmA II. Show all posts
Showing posts with label ArmA II. Show all posts
ArmA II The Wrong Tool For The Job
I haven’t done much of anything in ArmA II for quite some
time, so I dusted off the cobwebs and started a very simple infiltration
mission in the editor using the last official mod produced for the game, the Army of the Czech Republic (Operation Arrowhead is required). The setting is Bukovina, a
cropped version of the northwest airfield from the original Chenarus map with
some updates such as a CQB/Training course east of the airstrip, and some new
vegetation to make the area greener.
ArmA II Operation Bulldog
The player is the Team Lead for a US Marine Corps Force Recon Team which is attached to the Chernarus Defense Force and is tasked to participate in the raid on the village containing the insurgent forces and their drug lab. Two assault groups and a reserve component will be in the area of operations to secure the four identified combat sectors. Once all sectors have been cleared, all groups will proceed to the extraction zone north of the village.
Oперация Тернопіль
Oперация Тернопіль is Russian for Operation Ternopil, which is a city in the western Ukraine where the village of Ivachev is near and what the scenario map Ukraine Ivachev 1944 is loosely based upon. The scenario begins on Sunday August 5, 1944 at 5:35 AM. The Soviets have a small tactical advantage in that the sun is rising behind them.
ArmA II: BM-21 Artillery Demonstration
There is a great deal of information on the internet
regarding how to employ artillery in various settings within the game, and no
resource is more in depth than the Artillery Module wiki document which goes
into exhaustive detail about how to set up artillery as real, virtual or with
the Secop Manager. In my honest opinion the level of detail provided is
overwhelming and difficult to follow.
ArmA II: Army of the Czech Republic
Tactically however the Czech’s enjoyed approaching in a depression, with the Russian units cresting over a slight rise along the main road through the local village. This allowed the ACR armor (I was the gunner in MBT # 2) to pulverize the enemy units without mercy. At the end, the Czech’s were using machine guns to mop up the tank crews that were bailing out.
Operation Futile
I have a love hate relationship with the ArmA 2 engine (and all iterations of it). A seemingly colossal mission of utmost elegance can be utterly abandoned due to some bug or behavior with the AI that cannot be scripted away. Hours, if not weeks of work can be lost if sequential saves during mission creation and/or tedious unwinding is not done to find the offending elements.
Battlefields (Repost)
In my version of the classic, I pit the United States Army against the Takistan Army. The US forces are comprised of a Stryker platoon supported by howitzers, mortars and A-10’s. The Takistan forces are holding a desert outpost and are very well entrenched. Their reinforcements consist of local mechanized forces and are supported by antiaircraft platforms and howitzers.
Marine Platoon Assault
Stary Sobor, Chernarus, South Zagoria: A United States Marine Corps mechanized platoon is tasked with a hasty assault on a village suspected of holding a rebel warlord that is responsible for a rash of recent IED attacks in the Western Sector. To make matters much worse than they need to be, Stary Sobor is also being sat on by a detachment of Russian mechanized infantry.
The Marines are supported by a flight of Cobra attack helicopters and three P7A1 Assault Amphibious Vehicles. The Russians are known to pre-register checkpoints with indirect motor fire (even civilian populations such as those that exist in the area of operations). Normally a Force Recon unit would be called in to evaluate the situation on the ground, but some MAGTF officer back at command sent my detachment out on his own personal vendetta (with disastrous consequences).
Battlefields
In my version of the classic, I pit the United States Army against the Takistan Army. The US forces are comprised of a Stryker platoon supported by howitzers, mortars and A-10’s. The Takistan forces are holding a desert outpost and are very well entrenched. Their reinforcements consist of local mechanized forces and are supported by antiaircraft platforms and howitzers.
Smash and Dash
The platoon will embark on four separate Mi-17’s and parachute into a clearing just to the southwest of the airfield, where they will form at a designated location before commencing the sweep of the airfield. This platoon is going up against approximately four mechanized infantry squads outfitted with BMP-2’s. Once the airfield is swept of insurgents, the platoon will board the helicopters for a fast extraction.
Weapons Cache Infiltration
Mission: Call-sign Mist, class Force Recon DAP (Direct Action Platoon) operator will insert via local contact civilian heavy truck at grid square 051-104 (approximately 2 grid squares north and elevated from a known ChDKZ checkpoint) and make way to an Threat Observation Point at grid square 054-107.
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