For the past couple of days I have been dusting off the cobwebs from Blackshark 2, the attack helicopter flight simulation from DCS. I have the game on Steam and it is now completely integrated into DCS World. While I have DCS Blackshark 1, that game has major graphical issues now that I am on a Windows 10 machine and is in an unplayable state (perhaps it is something I can relegate to my Windows XP machine).
Showing posts with label DCS: Black Shark. Show all posts
Showing posts with label DCS: Black Shark. Show all posts
DCS Black Shark 2 Testing
After a nine month hiatus from the game and an epic rant I
decided to dust off my flight stick and do some basic flight and daylight
attacks on stationary targets to see if anything has changed. All of a sudden I
can now hit targets with the 9K121 Vikhr anti-tank missiles as long as I am at a
sufficient height and distance (perhaps this was my issue before, however I don’t
recall having this problem in the original Black Shark).
DCS Black Shark 2
The game is fully integrated into DCS World in that (for Steam users) there is no outside menu selection to get to BS2: you have to start DCSW and then select BS2. It does not work this way for the A-10C module as that exists outside of DCSW and can be launched as a completely separate game on Steam. BS1 had the Steam overlay and you could take screen shots and upload them to Steam, in BS2 (and apparently all of DCSW) there is no screen overlay and no Steam screen shot support.
DCS Black Shark Convoy Hunt
The mission briefing/description is straight to the point: “Special
intelligence has indicated that up to three supply convoys may be heading west
to Kobuleti from Tskavroka, Alambari, and Zeda-Sameba. Search out and destroy these convoys before
they can reach Kobuleti.” The mission goal is “Destroy at least one of the
convoys before it can reach Kobuleti.”
DCS Black Shark Back in the Saddle
For this short reintroduction flight I am performing a CAS
action against a Georgian SAM SA-8 Osa 9A33 antiaircraft platform. While I am a
man of many missiles myself, for this effort I am going in hot with nothing but
HE and AP rounds on target. I am the only airframe going out on this sortie
from and back to UGSB (Batumi International Airport) that I and my virtual
Russian comrades are commandeering in the hospital state of Georgia.
Combat School (Night)
This scenario is an update to the CombatSchool (Day) sortie with a change up in the enemy force list to add a
significant threat to the Shark, that being a SAM SA-8
Osa 9A33 mobile short-range tactical surface-to-air missile system (NATO
reporting name SA-8 Gecko). On a separate missile test, I flew the same attack
route at high altitude and the unit acquired and engaged Lab Rat and sent him
to death number two.
The targets are in all the same spots as the daytime sortie
and are: an MBT T-72B located on a crossroads outside of Medzhinistskali, the
previously referenced Gecko unit to the east of Sameba, another MBT T-72B
approximately 3.65 km northeast of the SAM unit, an Mi-8MT scout helicopter
flying a pattern between Batumi and Makhindzhauri and finally a MRL BM-21 Grad
along the coastline.
Combat School (Day)
This sortie would take me on a punishing route through which
I am to attack three stationary AA sites and one five vehicle convoy traveling
along a road interspersed with civilian traffic. In plotting out the waypoints
in the mission editor, I wound up with eight which may have exceeded the threshold
that the ABRIS system can handle (not sure about that in easy avionics game
mode, however the whole mission went to hell full throttle after I requested
clearance to land at Kobuleti).
The bird I am flying today is decked out in the demo paint
scheme and numbered 22. It is black, menacing and all but a terror to look at
save for the teal and white “Black Shark” logo slapped on the back. My load out
is a rather standard 12X9A4172 (pods 4 and 1) and 40*S-80FP (pods 3 and 2). And
of course the house dressing, the Shipunov 2A42 30mm cannon with a load of HE
and AP rounds. The Vikhr anti-tank
missiles have a range of 8km while the main gun has a range of 0.5-2km in game.
Flight School
I’ve owned DCS: Black Shark for a couple of years now. It is one of the few games I ran out to a GameStop (then EB Games) here in Jacksonville and paid full price for. I got into the game pretty good and even had a great friend pick up a copy so we could fly some multiplayer missions. Like any game, it waned and eventually collected hard disk dusk along with my flight controller. Then quite inexplicably it was one of several games I purchased a second time when I had a major Steam boner (don’t ask).
My interest in DCS: BS (no pun intended) stemmed directly from flying LOMAC, which I flew the A-10A to death in that game. Eventually I bought a computer capable of running A-10C and bought that through Steam, finally ending up installing the free component of DCS: World when it came out on Steam (obviously my DCS: BS1 is not compatible with DCS: W). So I have all these flight simulations sitting around needing attention, and guess what? My flight skills deteriorated over time.
My interest in DCS: BS (no pun intended) stemmed directly from flying LOMAC, which I flew the A-10A to death in that game. Eventually I bought a computer capable of running A-10C and bought that through Steam, finally ending up installing the free component of DCS: World when it came out on Steam (obviously my DCS: BS1 is not compatible with DCS: W). So I have all these flight simulations sitting around needing attention, and guess what? My flight skills deteriorated over time.
Subscribe to:
Comments (Atom)



