This evening while trying to complete mission number eight “Distillery”,
I came across what for me is a game killing bug in that until I can resolve
this issue I am unable to advance in the single player campaign. The problem I
am having is that in a certain section of the map my screen repeatedly goes
black (although I can still see the HUD, have sound and can move about and do
things). The problem however is that the main screen is pitch black and I am
basically useless.
Showing posts with label Rainbow Six. Show all posts
Showing posts with label Rainbow Six. Show all posts
Rainbow Six Lockdown Catacombs
Backstory: The elite multinational counter-terrorism unit codenamed Rainbow Six is called into service against a worldwide terrorist threat from an organization known as the Global Liberation Front, a group that is comprised of various leftist, anarchists, and third-world organizations opposed to western civilization. Rainbow Six is tasked with tracking down GLF cells in various countries and either capturing or killing that cells leader.
Rainbow Six Lockdown University
The elite multinational counter-terrorism unit codenamed Rainbow Six is called into service against a worldwide terrorist threat from an organization known as the Global Liberation Front, a group that is comprised of various leftist, anarchists, and third-world organizations opposed to western civilization. Rainbow Six is tasked with tracking down GLF cells in various countries and either capturing or killing that cells leader.
Rainbow Six Lockdown Parliament
The elite multinational counter-terrorism unit codenamed Rainbow Six is called into service against a worldwide terrorist threat from an organization known as the Global Liberation Front, a group that is comprised of various leftist, anarchists, and third-world organizations opposed to western civilization. Rainbow Six is tasked with tracking down GLF cells in various countries and either capturing or killing that cells leader.
Rainbow Six Lockdown Amsterdam
The elite multinational counter-terrorism unit codenamed Rainbow Six is called into service against a worldwide terrorist threat from an organization known as the Global Liberation Front, a group that is comprised of various leftist, anarchists, and third-world organizations opposed to western civilization. Rainbow Six is tasked with tracking down GLF cells in various countries and either capturing or killing that cells leader.
Rainbow Six Lockdown Desert Village
The elite multinational counter-terrorism unit codenamed Rainbow Six is called into service against a worldwide terrorist threat from an organization known as the Global Liberation Front, a group that is comprised of various leftist, anarchists, and third-world organizations opposed to western civilization. Rainbow Six is tasked with tracking down GLF cells in various countries and either capturing or killing that cells leader.
Rainbow Six Lockdown Algeria
The elite multinational counter-terrorism unit codenamed Rainbow Six is called into service against a worldwide terrorist threat from an organization known as the Global Liberation Front, a group that is comprised of various leftist, anarchists, and third-world organizations opposed to western civilization. Rainbow Six is tasked with tracking down GLF cells in various countries and either capturing or killing that cells leader.
Rainbow Six Lockdown South Africa
Pretoria, South Africa May 2nd: The South African President
Yared Mbelu and an aide were taken hostage and are being held inside the vault
of a local bank by elements of a terrorist organization. The hostages must be rescued
and escorted to an extraction zone.
The elite multinational counter-terrorism unit codenamed
Rainbow Six is called into service against a worldwide terrorist threat from an
organization known as the Global Liberation Front, a group that is comprised of
various leftist, anarchists, and third-world organizations opposed to western
civilization. Rainbow Six is tasked with tracking down GLF cells in various
countries and either capturing or killing that cells leader.
Athena Sword a Decade Later
The base game and expansion pack were based on a heavily modified Unreal 2.0 engine and the resulting retail release required multiple patching to be brought closer to a playable state. The Athena Sword expansion pack however was widely panned upon release for its horrible map optimization, which made otherwise stout gaming machines at that time crawl even at the lowest graphics settings.
Rainbow Six Black Thorn Campaign Mission One
Operation Desert Dragon (Caracas, Venezuela 05-26-04 0600): An
unknown terrorist group has taken over the Japanese Embassy in Caracas,
Venezuela during a party being held for visiting Japanese dignitaries. My
mission is to subdue the terrorists and rescue all of the hostages.
For this mission I opted to go with the default HQ’s plan
provided by the mission designers. These default plans for the most part are
tactically sound; utilize the appropriate BDU patterns and kitting for the commandos
chosen based on their skill set match to the mission.
Raven Shield Map Pack 1.0
Our RVS Section Leader Steel has put together a custom map pack for RVS. This pack contains 17 maps created by various map makers throughout the community. Please note: As with any RVS custom made map, it is not necessary to have the map downloaded and installed on your PC - simply visiting a server running the map will have it download by RVS into a temporary directory (for up to 30 days by default). If however you wish to play any of these maps as a custom mission, then you would need to download and install these maps.
The map pack features creations from community map makers Gotti, SmurfKiller, nma.skyy and many others.
Recovered on 1/4/14 from web.archive.org.
The map pack features creations from community map makers Gotti, SmurfKiller, nma.skyy and many others.
Recovered on 1/4/14 from web.archive.org.
RAVEN SHIELD CUSTOM MAPS
Underground Bunker - Released 2003
Pistol Training Facility - Released 2003
Room Clearing # 1 - Released 2003
Industrial Complex (featured on The Platoon site) - Released 2003
Medical Office - Released 2003
AMX Garage - NEW - Released 04/04/2004
Special thanks to CC @ amxcellence.com for hosting most of these files. Please note that some of these maps are over a year old, and as such the overall quality and design may be questionable by today's standards. I'll be honest - I am not the best map maker and some of these efforts might suck!
Recovered on 1/4/14 from web.archive.org.
Pistol Training Facility - Released 2003
Room Clearing # 1 - Released 2003
Industrial Complex (featured on The Platoon site) - Released 2003
Medical Office - Released 2003
AMX Garage - NEW - Released 04/04/2004
Special thanks to CC @ amxcellence.com for hosting most of these files. Please note that some of these maps are over a year old, and as such the overall quality and design may be questionable by today's standards. I'll be honest - I am not the best map maker and some of these efforts might suck!
Recovered on 1/4/14 from web.archive.org.
SITREP
SOCCOM will be going into hibernation for a few weeks. The full retail version of the game is March 18, 2003. There appears to be no additional patch from UBI, and quite frankly the RVS community is stalling. Rather than post material from other RVS sites which is next to nothing new other than screen shots, I am putting SOCCOM on auto pilot until the game is released. Check back then for content update in regards to missions and other related items.
Recovered on 1/4/14 from web.archive.org.
Recovered on 1/4/14 from web.archive.org.
Raven Shield Status
On 01/07/2003 while waiting patiently for the demo patch :) I made a new thread on the official RVS boards that generated some informative remarks from Pope and UBI rYo:
The following questions were asked in a forum post on the official US/Canada RVS site on 01/07/2003:
1. Of the 4 forum moderators listed for RVS (Geiger, Witness, Ickabod, and Pope), how many of you are actual UBI employees and how many are actually volunteers?
From Pope:
1. Geiger and Volkan are the two Community Directors that I know of. They are UBI employees, and they oversee the forums. UBI_rYo, who posts here occasionally, is a tester of some kind, though I believe he has said that he doesn't test for RvS. He does not have mod powers. Wormstomper is also an UBI employee, and his sig says that he does tech support. He has mod powers on the RSE boards, but not here.
Myself, Witness, and Ickabod are all community moderators. We are not employed by UBI. We have all been longtime members of the RSE/UBI gaming community -- Witness and myself have been here since the demo days of the original Rainbow Six, all the way back to the summer of '98. We played almost exclusively on the IP circuit, posting games in an IP folder and joining via IP connections. We both ended up leading very successful squads, and Witness's {TAC} still thrives to this day. Ickabod also played back in those days on the IP circuit, under a different name, and came back to the boards for GR, I believe. Witness also runs the Rumble, a major gaming ladder.
Wit has been a mod since before GR was released, and myself and Icky were added to the mod team some months after that.
From UBI rYo:
1 - I believe Pope is the only UbiSoft employee out, the others are volunteers.
2. If any of you are volunteers and not actual UBI employees, do you get your hands on anything before the general public does for testing/evaluation purposes?
From Pope:
2. We don't get squat. Maybe I can still hope that someday... :)
From UBI rYo:
2 - No they do not get any special previews or anything, nobody does except for the UbiSoft workers
3. There have been dozens of screen shots indicating servers that are running the new map and game modes. What constitutes the testers for these things? Are they all UBI employees?
From Pope:
3. I do not know this for certain, but I would assume that they are UBI employees.
From UBI rYo:
3 - All the Raven Shield testing team are UbiSoft employees from the Montreal office, I believe there is close to 40-50 testers that work on most of the games we have here. I think about 20 of them are currently appointed to the Raven Shield testing. Although I am not one of those testers myself, I still do test the new game but I'm not on the direct team. I'm among the Ubi.com team of testers, those working on the GameService and GS moderator.
4. It appears that changes are being made in the patch based upon many of the sentiments expressed in these forums. Where does UBI generally take the "pulse" of the community from: the forums, IRC, the feedback link, the polls, or a mixture of all of the above?
From Pope:
4. Your guess is as good as mine. I assume that they took feedback from the feedback line they established, and I know there were told of the polls in the demo forum. Further than that, I don't have any more information.
From UBI rYo:
4 - We take the "pulse" of the community from many different places: feedback emails, these forums (hence the reason I am here , polls, IRC and probably even feedback over the phone. We do our best to do what the community wants but theirs always thousands of different opinions because it's thousands of people involved, but we do what we can to please as much as people while trying to keep the "soul" of our products if you can let me use this expression.
5. Is UBI actually developing this title, or is it overseeing contracted work done by a third party other than Red Storm?
From Pope:
5. I believe it is UBIsoft's Montreal development team. Whether that includes any third parties is beyond my knowledge.
From UBI rYo:
5 - 100% of the Raven Shield development team is located in Montreal, yes some other people from the other UbiSoft offices around the world have been involved but the dev team is all here, no third-party (except maybe for the soundtrack but even their we have most of it being done here in the Sound Studios I believe).
Follow up statement from UBI rYo:
Red Storm is now UBI you are right but no their team hasn't been developing the game at all, although they have been giving tips to the UBI Montreal dev team. They are still related to the dev team but not developing it in itself.
I'd have to double check on that but yes I think this is the first of the Tom Clancy line not being developed by Red Storm (with Splinter Cell of course )
Recovered on 1/4/14 from web.archive.org.
The following questions were asked in a forum post on the official US/Canada RVS site on 01/07/2003:
1. Of the 4 forum moderators listed for RVS (Geiger, Witness, Ickabod, and Pope), how many of you are actual UBI employees and how many are actually volunteers?
From Pope:
1. Geiger and Volkan are the two Community Directors that I know of. They are UBI employees, and they oversee the forums. UBI_rYo, who posts here occasionally, is a tester of some kind, though I believe he has said that he doesn't test for RvS. He does not have mod powers. Wormstomper is also an UBI employee, and his sig says that he does tech support. He has mod powers on the RSE boards, but not here.
Myself, Witness, and Ickabod are all community moderators. We are not employed by UBI. We have all been longtime members of the RSE/UBI gaming community -- Witness and myself have been here since the demo days of the original Rainbow Six, all the way back to the summer of '98. We played almost exclusively on the IP circuit, posting games in an IP folder and joining via IP connections. We both ended up leading very successful squads, and Witness's {TAC} still thrives to this day. Ickabod also played back in those days on the IP circuit, under a different name, and came back to the boards for GR, I believe. Witness also runs the Rumble, a major gaming ladder.
Wit has been a mod since before GR was released, and myself and Icky were added to the mod team some months after that.
From UBI rYo:
1 - I believe Pope is the only UbiSoft employee out, the others are volunteers.
2. If any of you are volunteers and not actual UBI employees, do you get your hands on anything before the general public does for testing/evaluation purposes?
From Pope:
2. We don't get squat. Maybe I can still hope that someday... :)
From UBI rYo:
2 - No they do not get any special previews or anything, nobody does except for the UbiSoft workers
3. There have been dozens of screen shots indicating servers that are running the new map and game modes. What constitutes the testers for these things? Are they all UBI employees?
From Pope:
3. I do not know this for certain, but I would assume that they are UBI employees.
From UBI rYo:
3 - All the Raven Shield testing team are UbiSoft employees from the Montreal office, I believe there is close to 40-50 testers that work on most of the games we have here. I think about 20 of them are currently appointed to the Raven Shield testing. Although I am not one of those testers myself, I still do test the new game but I'm not on the direct team. I'm among the Ubi.com team of testers, those working on the GameService and GS moderator.
4. It appears that changes are being made in the patch based upon many of the sentiments expressed in these forums. Where does UBI generally take the "pulse" of the community from: the forums, IRC, the feedback link, the polls, or a mixture of all of the above?
From Pope:
4. Your guess is as good as mine. I assume that they took feedback from the feedback line they established, and I know there were told of the polls in the demo forum. Further than that, I don't have any more information.
From UBI rYo:
4 - We take the "pulse" of the community from many different places: feedback emails, these forums (hence the reason I am here , polls, IRC and probably even feedback over the phone. We do our best to do what the community wants but theirs always thousands of different opinions because it's thousands of people involved, but we do what we can to please as much as people while trying to keep the "soul" of our products if you can let me use this expression.
5. Is UBI actually developing this title, or is it overseeing contracted work done by a third party other than Red Storm?
From Pope:
5. I believe it is UBIsoft's Montreal development team. Whether that includes any third parties is beyond my knowledge.
From UBI rYo:
5 - 100% of the Raven Shield development team is located in Montreal, yes some other people from the other UbiSoft offices around the world have been involved but the dev team is all here, no third-party (except maybe for the soundtrack but even their we have most of it being done here in the Sound Studios I believe).
Follow up statement from UBI rYo:
Red Storm is now UBI you are right but no their team hasn't been developing the game at all, although they have been giving tips to the UBI Montreal dev team. They are still related to the dev team but not developing it in itself.
I'd have to double check on that but yes I think this is the first of the Tom Clancy line not being developed by Red Storm (with Splinter Cell of course )
Recovered on 1/4/14 from web.archive.org.
Subscribe to:
Comments (Atom)



