Much like the HTTR version of this scenario, it is tricky if
not improbable to score a Decisive Victory (similar to “Joe’s Bridge”).
Although I have achieved a DV a few times, it is very difficult to replicate
even using the same tactical approach to the problem. Personally I believe that
this is a credit to the Airborne Assault game engine and what it has become
today. Anytime a game AI can produce a different result increases replay-ability
and ultimately the longevity of the product.
D01 06:00 This is the mission starting situation where I
issue orders to the entire regiment consisting of 2,385 personnel with an
anti-personnel firepower rating of 468, an anti-armor rating of 1,293 and a
bombardment rating of 129. My tactical approach is to use the cover of the
woods on the right side of the map to advance two battalions up the side while
using the third battalion grouped with the regimental HQ to attack the western
most objective.
1st Bn 504th is augmented by D Coy 2/504
and ordered to attack the Loenen Objective (75 Victory Points, all on
completion) using a route going through the woods on the extreme right hand
side of the map, with a forming-up point just before the break in the forest
southeast of their objective.
2nd Bn 504th (less D Coy) is refitted
with H Coy 3/504 and ordered to attack the center objective (25 Victory Points,
all on completion) using a similar route as 1st Battalion but
breaking off of the route well south with a forming-up point just before a
break in the forest southeast of their objective.
3rd Bn 504th (less H Coy) is left
grouped to the 504th Para Regt HQ units and that group is ordered to
attack the western objective (25 Victory Points, all on completion) using a
route through a clearing in the tree line to avoid direct contact with an Axis
unit that appears on map from the intelligence reports.
D01 09:01 The entire force is in movement towards the
objectives with no visible holdups at this point. This should allow the forces
to reach their forming-up points unmolested by enemy contact.
D01 12:00 All combat groups appear to have reached their forming-up
points and have shaken out to begin the assault phase on their assigned
objectives with some minimal enemy contact made.
D01 15:00 Things are not looking all that great as each
combat group has reached their objectives well before scenario end (a difficult
thing to accomplish in my honest opinion) but have not captured and secured
them.
After-action Report
D01 18:00 The scenario completion after-action report
reveals the outcome of the short battle: a Decisive Defeat for the Allies. This
is the direct result of the compressed time window and the inability of my AI
units to wrestle control of the objectives from the Axis units.
As mentioned above, this tactical approach has worked for me
a few times in the past, and although I am always open for suggestions on how
to improve my game play and decision making, I am happy with the Decisive
Defeat because it solidifies my faith in the engine developed by Panther Games.
Review Final Situation
D01 18:00 The scenario completion review final situation
shows how close (yet so far away with the 12 hours given) I came to securing at
least the western objective and the center objective (both poorly name “Secure”,
as is what I call in this AAR the Loenen Objective).
Western Objective Analysis
3rd Bn 504th and the 504th
Para Regt HQ units appear to have firm control of the objective however the
German units to the north in the woods are within the radius and are thus
preventing it from being captured and secured. If there were more time in the
scenario (such as six hours) I would have ordered the infantry battalion to
detach from the regimental HQ and perform an attack north to drive the Axis
forces off of the objective.
Center Objective
Analysis
2nd Bn 504th and the attached H Coy
from 3rd Battalion appear to be in control however the Germans have
a say in the equation. Again, I wish there was more time to finish the assault
(but that is what the Scenario Editor is for, so members of the community can
fix these grievous errors! Just kidding…)
Loenen Objective
Analysis
This is where things get a bit iffy: 1st Bn 504th
is certainly not in control of the Loenen Objective (at least not yet).
Although they are augmented by D Coy from 2/504th, they had the
longest distance to travel to get to their forming-up point in order to begin
the assault phase of their attack. I am not sure another six hours would have
changed this result.
I don't own any of the older Panther games prior to Command Ops, so I unfortunately can't give this a try. I'm wondering how a "hey diddle diddle, straight up the middle" approach with two battalions up and one back in reserve hitting the center objective first and then Loenen might play.
ReplyDeleteHrm. Now I need to go look for a used copy of the game...
Hey Doug, check out my scenarios tab at the top of the page - I have a custom made version of this scenario for Command Ops that I made last year (it does not require any mod). When they released Highway to the Reich, the scenario was renamed "Advance on Loenen" which is what I called it. It is the same mission as this from the original game Red Devils Over Arnhem (I just have the demo which this play through came from).
ReplyDeleteVery nice! Grabbing this right now to give it a try.
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