Two teams of commandos attempt to infiltrate the Japanese
base by boat.
There are a couple of manufactured tense moments where the
player is along for the cut scene ride.
Able Squad is cut down by machine gun fire, and our craft is
engaged as well sending the team into the water.
Our squad reforms on the nearby beach and awaits a
preplanned air strike designed to distract the enemy.
Once the strafing runs begin we move through the complex
taking out guards where they are encountered.
Many of the enemy where simple pop-up targets that were easily
eliminated.
After clearing the trenches we make it to a cliff face which
we climb by a ladder.
This leads to one of several cut scenes interlaced within
the mission where the player is given an idea of the force they are up against.
Combat eye candy as a plane falls from the sky but does not
manage to kill anyone on my team.
We finally meet up with the Japanese scientist when an
ominous sound startles everyone except the traitor who calls it the “Black
Weapon”. He then proceeds to inform us that we are all dead men.
Moving forward with the high value target secured, we encounter
an airfield under attack by allied planes and have to shoot our way to a
getaway vehicle. This was perhaps the most challenging segment of the mission.
I am ordered to man the machinegun on this jeep as we try to
make it to the extraction point.
This leads to one of the main staples of these types of
games: the rail shooting segment. Here the AI driver weaves in and out of
various enemies that I am tasked to dispatch without prejudice.
As part of the first mission tutorial aspect, I am given
instructions on blowing the door to the submarine pen.
This part of the mission was actually pretty nice as it
instantly reminded me of an Indiana Jones movie set.
This sequence is the second most challenging of the mission with various pop-up enemy targets and several that move about making themselves
hard targets.
We bob and weave through several corridors before making it
to the sub that was commandeered by an advance group.
The submarine gets underway with my team and the scientist.
At this point we hear the ominous noise from the Black
Weapon again, then an explosion on land which sends a shock wave towards the
submarine. Trapped on the deck we are all swept overboard and apparently drown
as the game advances to present day for the next mission.
Post Mortem
I have been wanting to do a vignette styled series covering some popular single player game campaign missions (Battlefield, Call of Duty, etc.) and this in the first installment in that series which I am calling “War Stories”. This is a departure from my standard after-action reports that I do for wargames and is some content on the FPS side of war gaming.
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