The game attempts to simulate space flight by using Newtonian physics in an effort to correct a perceived lack of realistic physics based flight models in other space flight simulators that were available at the time of initial development. It models with a high degree of accuracy planetary motion, gravitational effects, atmospheric flight and orbital decay among other things. It allows the user to experience both manned and unmanned space flight missions.
Docked at the International Space Station just after midnight.
After setting the RSC Thrusters to Translation/Linear mode, I disengage the couple with the ISS and separate with a gentle application of thrust. Once clear of the docking ring, I close the nose cone docking mechanism. Once this is done I set the on board navigation system to a preset earth orbit.
When the PeT (time until periapsis) reading on the MFD reaches 60 (or there about) I engage the PRO GRADE system to start the roll into the desired earth orbit.
Damn, I forgot my cell phone.
Once the PeT reading on the MFD reaches 0 (or there about) I engage the main engine for a short burst until my ApA (apoapsis altitude) reading is 500k. I am sure I am doing something wrong here as that dock notification at the top of the HUD probably should not be there.
Weeee!!!! – Maxwell, GEICO Spokespig (it’s an American thing…)
Level Horizon: that sounds good about now.
Those are going to be some hellacious roaming charges from Verizon.
What goes down…
…must come up.
Phil over at Sim Deck posted about this game recently and it piqued my curiosity. His write-up is available here (he spends a great deal more time in flight simulations than I do so he knows what he is talking about).
This is one of those games that scream to be given attention and I suppose the more that you put into it, the more you get out of it.
No Kerbals were harmed in the writing of this post.